Graspit manual






















In the GraspIt! code, a state comprising all the variables in search is contained in the SearchState class. Please consult the documentation of this class for many details about these variables, different ways to encode hand position, etc. GraspIt! has many features that help accomplish these roles; all of these features are documented in the second part of this manual. The most commonly used include the contact detection and grasp quality metrics mentioned above, the dynamics engine and the grasp planning www.doorway.ruted Reading Time: 7 mins. GraspIt! will display the space of forces that this grasp can apply without a net torque. Note that if you change the camera in the main GraspIt! viewer, the camera that shows the GWS projection moves as well. The axes of the GWS projection are always aligned with the axes of the main www.doorway.ruted Reading Time: 5 mins.


MANUAL PARAMETERS CAMERA MATRIX 3D MODEL VISIBLE EDGES FLOW NORMAL AFFINE LOCATE RENDER MODEL 3D PROJECTION Figure 2: The tracking system. Pose Estimation GraspIt is a real-time, interactive simulator that al-lows the user to manipulate a model of an articulated robotic hand, perform graspswith the hand, and visu-. The User Manual contains installation instructions, pointers for getting started, examples, and trouble shooting and contact information. images: A place to put images saved from GraspIt! include: Header files for the main GraspIt! source code. www.doorway.ru: A copy of the license you accepted when you downloaded this. As for GraspIt! itself, the user manual linked in the answer above is the best source. The next step would be to fully document the process by which GraspIt! is used in ROS to generate grasps for the household_objects_database.


The GraspIt! installation process consists of two steps. First, you must install a set of external libraries, listed below. The installation for each library is further detailed in the system specific sections of this installation guide. Then, you must compile the GraspIt! code itself and set up the environment variables. In GraspIt! these phenomena are taken into account when using the dynamics engine. This engine computes the contact forces that prevent interpenetration and the velocities and accelerations of all the bodies in response to contact forces, joint constraints and external forces. Neighbors. Aside from model and grasp information, the CGDB also stores geometric relationships between 3D models to assist in grasp planning. If you wish to use GraspIt! 's built-in CGDB planner on new models that were not distributed with the PSB, you will need to add information to this part of the database.

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